We had hoped to release 1.0.0 today, but it’s not quite ready yet. Dan is making some final changes this evening as a result of testing I’ve done on the release this week. We also received a couple of last-minute bug reports which we felt were worthy of inclusion.
If you’re itching to know what made the cut for 1.0.0, you can get a sneek peek here:
Assuming all goes well, we’re aiming to release this week, hopefully tomorrow but that may slip to Saturday.